Group: Apps Not Effective Tool For
Teaching Babies
by THE ASSOCIATED PRESS
August 07, 2013 9:13 PM
WASHINGTON (AP) — Smartphones don't make
smart babies, an advocacy group declared Wednesday in a complaint to the
government about mobile apps that claim to help babies learn.
The Campaign for a Commercial-Free
Childhood, whose allegations against "Baby Einstein" videos
eventually led to nationwide consumer refunds, is urging federal regulators to
examine the marketing practices of Fisher-Price's "Laugh &
Learn" mobile apps and Open Solutions' games, such as "Baby Hear and
Read" and "Baby First Puzzle."
The Boston-based group says developers are
trying to dupe parents into thinking apps are more educational than
entertaining. It's the campaign's first complaint to the Federal Trade
Commission against the mobile app industry as part of its broader push to hold
businesses accountable for marketing claims about their technology to very
young children and their parents.
"Everything we know about brain
research and child development points away from using screens to educate
babies," said Susan Linn, the group's director. "The research shows
that machines and screen media are a really ineffective way of teaching a baby
language. What babies need for healthy brain development is active play,
hands-on creative play and face-to-face" interaction.
The American Academy of Pediatrics
discourages any electronic "screen time" for infants and toddlers
under 2, while older children should be limited to one to two hours a day. It
cites one study that found infant videos can delay language development, and
warns that no studies have documented a benefit of early viewing.
In a statement provided to The Associated
Press, Open Solutions said it agrees that electronics are not a substitute for
human interaction. But it noted the many positive reviews its apps have
received by customers.
"We also don't say 'get this game and
let it teach your child everything,'" wrote the company, based in
Bratislava, Slovakia. "We assume (the) child is playing the game with
parent/sister/baby sitter. We think we have apps that can help parents with
babies, either by entertaining babies or help them see new things, animals,
hear their sounds, etc."
Kathleen Alfano, senior director of child
research for Fisher-Price, said in a statement that toy development at the East
Aurora, N.Y.-based company begins with extensive research by experts in early
childhood development "to create appropriate toys for the ways children
play, discover and grow."
"Grounded in 80 years of research and
childhood development observations, we have appropriately extended these
well-researched play patterns into the digital space," Alfano said.
Linn's group alleges that the companies
violate truth-in-advertising laws when they claim to "teach" babies
skills. For example, Fisher-Price claims that its Laugh & Learn
"Where's Puppy's Nose?" app can teach a baby about body parts and
language, while its "Learning Letters Puppy" app educates babies on
the alphabet and counting to 10. Open Solutions says its mobile apps offer a
"new and innovative form of education" by allowing babies to "practice
logic and motor skills."
"Given that there's no evidence that
(mobile apps are) beneficial, and some evidence that it may actually be
harmful, that's concerning," Linn said.
According to the Pew Internet and American
Life Project, more than half of American adults own a smartphone while about
one-third of adults own a tablet. With the number of mobile devices on the
rise, mobile software applications have become lucrative money makers. Even
apps that are downloaded for free will often collect personal information from a
consumer that can then be sold to marketers.
Most of the Fisher-Price apps, for
example, are free but warn in their privacy policies that "third
parties" can collect information about a person's device for possible
marketing purposes.
Federal law says advertising can't mislead
consumers and, in some cases, must be backed by scientific evidence. In 2012,
the FTC — which enforces truth-in-advertising laws — agreed with the Campaign
for a Commercial-Free Childhood that the developer of "Your Baby Can Read"
lied when it promised consumers it could teach babies as young as 9 months to
read. That business shuttered after the FTC imposed a $185 million settlement.
In 2006, the group asked the FTC to
prohibit the makers of Baby Einstein and Brainy Baby videos from making claims
about educational benefits. The FTC eventually declined to act after the
companies, owned by the Walt Disney Co., agreed to remove some marketing
promises from its packages and took down testimonials that claimed educational
benefits. The Campaign for a Commercial-Free Childhood still pressed a group of
lawyers to threaten a class-action lawsuit, and Disney began offering cash
refunds for videos purchased.
Linn said her organization targeted
Fisher-Price and Open Solutions because their baby apps were among the most
popular and because they represented an overall trend of deceptive marketing
practices by app developers, both big and small.
Leticia Barr, a former schoolteacher who
runs the website Tech Savvy Mama, said apps might be educational but not until
a child is much older.
"I think at a certain age, apps can
certainly reinforce educational learning in kids," such as working on the
alphabet or numbers. "But it's not a substitute for the parent. It's not a
substitute for reading. It's not a substitute for the things you do in everyday
life."
___
Follow Anne Flaherty on Twitter:
https://twitter.com/AnneKFlaherty.
http://www.npr.org/templates/story/story.php?storyId=209841787
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